2015
2014
2013
2012
The Dark Ages

   Hopper Monster

Monster for the mobile game, "Magic Madness" by Boundless Studios. Conceptualized by Nathan Manikas.

You can download the video if it doesn't play

   Taoma Tel

Low poly character made for "Galaxies Unbound", a mobile adventure game being developed by Venomous PIXEL. Hand-painted textures, traditional modeling.

   Mouthe In Space



Created all art except the background and UI, made within a 49-hour time period for a game jam. The game is about a mouse(?) named Mouthe, in space, that has to survive an endless number of levels based on memorization.

You can download the video if it doesn't play

You can also download the game and try it yourself! Please note that it's a bit rough around the edges.

   Fiz



All art created in 49 hours for another game jam. The game is about a fish (Fiz) that has to defeat enemies inside an aquarium.

You can download the game and try it yourself!

   Candy Cat

I was asked to create the art for a senior project. In this game, Candy Cat Land is invaded by zombies. You must fight them off! All non-UI art was created by me.

You can download the video if it doesn't play

You can download a build of the game as well. Warning though, it's pretty rough and there's nothing past level 3

   Sculpted Weasel

Practice sculpt using the Weasel Modelsheet (2012) as a reference.

   Potion Pitcher

I was asked to do various UI work and art additions to the mobile game, Potion Pitcher, by matching and enhancing its original style.

   Shock Kitty & Mr. HT

Created for the mobile game, "Shock Kitty Adventures" (currently under development).

   Mr. Henshin Tokage

2D Vector art created for an art group. Preliminary concept by Lori Willams

   Stuffed Toy Monster (3d)

Low poly 3D version of a stuffed toy monster, made for fun and practice. Hand-painted textures, traditional modeling.

934 triangles, single 512x512 color map.

   Stuffed Toy Monster (2D Vector)

Vector version of a stuffed toy monster, made for fun and practice.

   Mad Robin Logo

Logo designed and based off of the mascot of the 3D program Anim8or. Just for kicks.

   Sailor Frog

Traditional subdivision modeling.

   Kitty (2D)

Base Kitty character design for a game project that never saw the light of day.

   Kitty (3D)

Even though the game never made it past the planning stages, I decided to do a low poly rendition of the Kitty character anyway, just because I can!

Hand-painted textures, traditional modeling. 610 triangles.

   Minotaur

A minotaur concept I modeled based off of a transforming lizard stuffed animal. There were shared features, such as the button eyes and tongue sticking out.

Traditional subdivision modeling.

   Heart Character

One of a set of sprites made for the Global Game Jam 2013 event. The heart character was the main character, seeking vengeance through the seven levels of hell.

Vector (Inkscape) + Animation (Anime Studio Pro)

   Soldier Enemy Character

One of a set of sprites made for the Global Game Jam 2013 event. The soldier was an enemy that hacked and slashed when the Heart got close.

Vector (Inkscape) + Animation (Anime Studio Pro)

   Pill

One of a set of sprites made for the Global Game Jam 2013 event. The pill prolonged the Heart's life. Exciting, right?

Vector (Inkscape) + Animation (Anime Studio Pro)

   Slime Enemy Character

One of a set of sprites made for the Global Game Jam 2013 event. This guy bounced and tumbled around the level.

Vector (Inkscape) + Animation (Anime Studio Pro)

   SpotIt App Advertisement (2D)

Mock advertisement made for a technical communication course. Content created and animated by hand, no such app existed.

Anime Studio Pro, Photoshop, Inkscape

Icons by icons8. You can download the video if it doesn't play

   Spirit Weasel

Modelsheet digitally painted while in an art team, for a mock adventure rpg game.

   Slob

The less you know...

   Ugly Bird

Modelsheet of an ugly bird monster made while hammering out a vector-based workflow.

   BB-63 Battleship

Low poly model created for a tactical battleship game

   Blackberry 8830

Back when Blackberry was cool...

   Bench

Simple bench for a speed modeling challenge back in the day

   Creature From Hell

Created for a modeling challenge

   Burlap Man

Main character of a series for a mock video game, where the Burlap Man saves the planet by turning the grungy animals into happy critters. Kind of like the Sonic series.

   U-552 Submarine

Low poly model created for a tactical battleship game

   PT-109 Patrol Boat

Low poly model created for a tactical battleship game

   Doodle Thing

I was just winging it...

   Dragon

Created for a modeling challenge

   Pleo The Dinosaur

Created for a Pleo the Dinosaur mobile game where you take care of it (kind of like a pet simulation game)

IP and Original Copyright Owner: Innvo Labs Corporation.

   Ell-E

Part of the Burlap Man series.

   Fish-E

Part of the Burlap Man series.

   Peng-O

Part of the Burlap Man series.

   Hum-V

Part of the Burlap Man series.

   Snay-L

Part of the Burlap Man series.

   The Thing

Traditional subdivision modeled. Inspired by the Berserk manga/anime.

   Mushroom House

Low poly house. This was a simple practice trial to make a self-contained structure with environment.

   Pony

Low poly pony freelance work. Was fully rigged and animated.

   Poor Kitty

Created for an art group that was making a game for fun.

   Rock Character

A character for a mobile top-down tactical combat game. You can download the video if it doesn't play

   Angry Snail

Traditional subdivision modeled snail for a community snail race.

   Ugly Thing

An ugly thing.

   Vine

Vine created for a game dev group that needed...a vine.

   About Me

Hi! I'm Randall, freelance and hobbyist artist. I'm currently a student pursuing a BFA in Illustration and a BS in Computer Science.

I love making digital art, especially when it comes to creatures, characters, and monsters! But I can handle most anything thrown at me. Futuristic gun? No problem. Clod of dirt? Sure! Don't be afraid to try me out, I'm quite flexible!

Below's a bit of info about my technical skills.

Skill Range

3D Assets: Traditional polygonal, traditional subdivision, sculpting, unwrapping, baking, animation
Texturing: Traditional digital painting, traditional vector-based, 3D painting/sculpting
2D Assets: Concept & Illustration (Digital Painting/vector graphics), Sprites/Animation
Programming: Java, Javascript, PHP, C#, C++

Software Familiarity (listed are most familiar, but not exclusive to)

3D Programs: 3DCoat, Blender, Anim8or, Project Messiah
2D Programs: Photoshop, Gimp, Inkscape, Paint Tool SAI, Artrage Pro, Anime Studio Pro, Spriter
Game Engines: Unity3D, GameMaker, Shiva
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